9/20/2023 0 Comments Eternium jewelry crafting for mage![]() ![]() ![]() The guide covers all of that, along with instructions on how to use that stuff : )įor starters, check the default firelily frostbeam xp build in part 4. whether you use Frostbeam or Death from Above your skill level (start with more vitality and life on hit, reduce when you get more comfortable) whether you have Fire Lily or not (with Fire Lily you don't do critical hits) what you use your gear for - xp farming, pushing high trials, farming gold, etc. * For a Death from Above build use Sash of the Igniter * Fire Lily & Talisman of Power (if you have the Glory, start with Fire Lily) ![]() Integralas mantle or (Azure) Carnival cape Talisman of Storms (initially Talisman of Power will work better) You are aiming for the following items for the default ELR Frostbeam build: Please feel free to comment under each part or after the last one. ![]() This version brings great news for mages: companion abilities can be cast while using frostbeam on mobile firelily now boosts damage by a factor of 6 (was 5 before). The basic idea for the fusing is get the highest possible value for the attribute immediately before the final fuse, so you go backward from the end goal.Edit: tutorials are up-to-date for version 1.6.6. Someone else can work out the equivalent for CD/XP/LoH - or I'll do it later if there are enough requests. 1 mixed rare => 2 uncommons for 3, 1 uncommon for 4Ĭelestial, below is with out gemstones for Legendaries fusing, simply add 3x 10 to which ever attribute you're going to socket.3rd Legendary will be a 3/4 split => 335/323.Same for L1/2 => pure stat => 27 uncommons => 435.The potential issue with simply "getting Vitality" is what value should it be? 90 is way too low, 494 (max fuse, 3 gemstones for the Legendary) seems way too high to get for free - that's 27 max Uncommons and 42 Brilliant Emeralds plus it also means you can have 2 at 494.īut sure, here's the fusing chart for a Celestial with 4 + Vitality: Does this affect your jewelry crafting?True, I thought that was the simplest implementation: fusing up to Celestial. In other words, for the proposed celestial jewelry, the crafter still only gets to pick 4 attributes. The OP specified Vitality as a maxxed score for the 5th attribute. Nhat - it looks like your process is to create 5 attributes of the crafter's choosing. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |